e-Learning is becoming a major component in academia today. This study discusses the key findings of an investigation of e-Learning system a framework for learning by doing and explaining with a computer based Tutoring system. The e-Learning softwares that is commercially available has been developed mainly to satisfy the needs of the industry, whose goal is the fast acquisition of competences. On the other hand, universities deals with learning processes that develop themselves on a medium or a long term period and their main idea is to help students to develop a cognitive representation of those sectors in which they are expected to operate. This is just one of the reasons that induced us to develop our own e-Learning systems using Learning Objects. A study has been conducted to know the impact of Learning objects and e-Learning in Education Sector. The study intends to analyze and to find out the difference between the Traditional Teaching Method and Teaching by using e-Learning among Students of SCSVMV in Concepts of Object Oriented Programming using C++. The results of the study shows that the systematic use of Learning Objects as part of the instructional design process will improve the quality of Teaching and Learning and it plays an important role in e-Learning.