Xiao Jianbo
College of Power Engineering, Naval University of Engineering, Wuhan, 430033, Hubei, China
Hu Dabin
College of Power Engineering, Naval University of Engineering, Wuhan, 430033, Hubei, China
Hu Jinhui
College of Power Engineering, Naval University of Engineering, Wuhan, 430033, Hubei, China
ABSTRACT
Ocean waves are an important part of natural scenes. It is hard to simulate ocean waves due to its wide space and random movement. And it is difficult to use a common method to represent the ocean waves characteristic of dynamic, optics and space-time as a whole. Therefore, a multi LOD method to render ocean waves in real-time is proposed in this article, the method has hierarchy details. First, the contour of waves is constructed based on Gerstner method, the parameters of ocean waves are based on ocean wave spectrum. Then the bump mapping is used to simulate the details of ocean waves meso-structure. To simulate the optics details of ocean surface, the Bidirectional Reflectance Distribution Function is used based on GPU. The simulated results can acquire a good performance in geometry and optics effects and can achieve high efficiency rendering.
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How to cite this article
Xiao Jianbo, Hu Dabin and Hu Jinhui, 2013. Research on Multi LOD Rendering Method of Ocean Wave. Information Technology Journal, 12: 3692-3697.
DOI: 10.3923/itj.2013.3692.3697
URL: https://scialert.net/abstract/?doi=itj.2013.3692.3697
DOI: 10.3923/itj.2013.3692.3697
URL: https://scialert.net/abstract/?doi=itj.2013.3692.3697
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